obs-shaderfilter

obs-shaderfilter 2.6.0

Hi @Exeldro

I tested version 2.60 of OBS-Shaderfilter on Windows 11 and Linux Mint 22.2. However, on Linux, Noise and Zoom Blur Transition did not work. Screenshots follow:

Noise.jpg



Zoom_Blur.jpg


Thank you in advance!
 
Hi,
It is a nice Plugin :-)

I took the liberty of creating an additional file, de-DE.ini, to make it easier for me instead of having everything in English.

If you want to use the code as a file, I have included it here.

INI:
ShaderFilter="Benutzerdefinierter Shader"
ShaderFilter.ExpandLeft="Zusätzliche Pixel links"
ShaderFilter.ExpandRight="Zusätzliche Pixel rechts"
ShaderFilter.ExpandTop="Zusätzliche Pixel oben"
ShaderFilter.ExpandBottom="Zusätzliche Pixel unten"
ShaderFilter.OverrideEntireEffect="Effektdatei (.effect) verwenden"
ShaderFilter.LoadFromFile="Shader-Text aus Datei laden"
ShaderFilter.ShaderFileName="Shader-Textdatei"
ShaderFilter.ShaderText="Shader-Text"
ShaderFilter.ReloadEffect="Effekt neu laden"
ShaderFilter.UseSliders="Schieberegler verwenden"
ShaderFilter.UseSources="Quelltexturen verwenden"
ShaderFilter.InputSource="Quelle"
ShaderFilter.InputScene="Szene"
ShaderFilter.UseShaderElapsedTime="Shader-Zeit verwenden"
ShaderFilter.NoRepeat="Einmal ausführen"
ShaderFilter.Error="Fehler"
ShaderFilter.Unknown="Unbekannt"
ShaderFilter.Convert="Shader konvertieren"
ShaderFilter.FileLoadFailed="Datei konnte nicht geladen werden"
 
Hi, I have recently installed it on Linux and the dynamic-mask filter doesn't work as it did in Windows. When selected, it just makes the source transparent.
 
downloaded this again today (on mac) & it has constantly caused my obs to crash (had to force quit, not responding) & then when i reopened all my docks had been removed. i really wanted to use this filter for a dance party style redeem but if its causing my obs to constantly crash thats not helpful (only happening since downloading this)
 
If you don't think of everything in your shaders I don't know who does. You think of everything! Thanks! However, I get this error trying to load all of your displacement shaders. Below is the report. Thanks so much!

I can only see one error related to shader filters in that log
22:49:23.645: [obs-shaderfilter] failed to read file: /Applications/OBS.app/Contents/PlugIns/obs-shaderfilter.plugin/Contents/Resources/examples/clock_digital_led.shader and this is actually a warning ,you have some other errors and warnings but those seems to be from other shader plugin or lua script
 
I can only see one error related to shader filters in that log
22:49:23.645: [obs-shaderfilter] failed to read file: /Applications/OBS.app/Contents/PlugIns/obs-shaderfilter.plugin/Contents/Resources/examples/clock_digital_led.shader and this is actually a warning ,you have some other errors and warnings but those seems to be from other shader plugin or lua script
Thanks so much MML Tech! You're one of my favorites to! Are they conflicting with each other? Do I start over? How do I fix it? Any help would be appreciated. Thanks!
 
I can only see one error related to shader filters in that log
22:49:23.645: [obs-shaderfilter] failed to read file: /Applications/OBS.app/Contents/PlugIns/obs-shaderfilter.plugin/Contents/Resources/examples/clock_digital_led.shader and this is actually a warning ,you have some other errors and warnings but those seems to be from other shader plugin or lua script
 
I'd start by disabling the other plugin and the shared lua script to see if the error comes from a collision between them. I've got a digital led clock shader that works perfectly with Exeldro's shader plugin if you are interested i just haven't had enough time to release it due to bad schedule at job
1776077816062.png


1776078659145.png


1776078692046.png
 
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I'd start by disabling the other plugin and the shared lua script to see if the error comes from a collision between them. I've got a digital led clock shader that works perfectly with Exeldro's shader plugin if you are interested i just haven't had enough time to release it due to bad schedule at job View attachment 119201

View attachment 119202

View attachment 119203
Wow! MML TECH Thank you so much! I suspect it might be .lua's as I disabled all plugins and the errors were still there. As a non-programer installing .lua's are tricky. They can be installed anywhere on your MAC drive, so when I install a new.lua a new location comes up. Even if I right click location on an existing,working .lua. It will also use it from my .lua's backup on a different drive. I think it's a Mac thing, but I had wished that the .lua folder could be in one place and only one place in OBS. Thank you again! I'll look into it and also check out your clock when you're ready.
 
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Wow! MML TECH Thank you so much! I suspect it might be .lua's as I disabled all plugins and the errors were still there. As a non-programer installing .lua's are tricky. They can be installed anywhere on your MAC drive, so when I install a new.lua a new location comes up. Even if I right click location on an existing,working .lua. It will also use it from my .lua's backup on a different drive. I think it's a Mac thing, but I had wished that the .lua folder could be in one place and only one place in OBS. Thank you again! I'll look into it and also check out your clock when you're ready.
Update: I have narrowed the scripts down to 3 locations that were intended to be backups. on my other drive.....I backed them up because it seemed that every time I updated OBS I had to reinstall my .lua's.....I plan to merge them to one folder within the OBS package that you need to right click the app Icon to get. Is this a good idea? Thanks.....I fully appreciate what you guys do!
 
Update: I have narrowed the scripts down to 3 locations that were intended to be backups. on my other drive.....I backed them up because it seemed that every time I updated OBS I had to reinstall my .lua's.....I plan to merge them to one folder within the OBS package that you need to right click the app Icon to get. Is this a good idea? Thanks.....I fully appreciate what you guys do!
THANK YOU MML TECH. It turns out they work after I reload them twice. First they appear as a chosen shader for e.x. Displacement Map Shader is loaded and I see red words that say Null etc...then I browse the shader list again, I choose the same shader again and now it works. Thanks for your interest in wanting to help me.
 
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